I have just released a new short gamebook by the name of Emancipation. It is also my entry to this year's Windhammer Competition. The Windhammer guidelines don't say anything about posting your entry in other domains, so I have put it here to show you. Emancipation was written in late April early May, and hasn't been released until now due to the number of errors and details I needed to add.
Emancipation is much more "Story" and less "Game". To give you a one sentence summary: You wake up in what you perceive as hell, and must figure out why you are there and how to escape. Those who manage to find their way to the last section won't be disappointed.
Looking at the mechanics based on my posts about Linearity and Combat Mechanics.
I would classify this gamebook as Convergent under my linearity rating system, however it has a GCI of infinity. This is because is uses a mechanic similar to La Cité aux 100 Mystères of having the reader explore in a divergent way before having them return to where they started, albeit more knowledgeable from their explorations. La Cité aux 100 Mystères used this mechanic to give the player the sense of exploring a full city, while I used this mechanic to create the feeling of being trapped and helpless.
There is no combat system and therefore no character attributes; the story didn't call for character attributes and playing out combat, so I didn't add any of that. There are codewords and items to collects, though it can be quite difficult to figure out when and where to use them.
Please read it, review it, comment on it, vote for it in the Windhammer competition and enjoy it!